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As a result, screen and audio failures are common, and fixes are not always simple.ĥ in 1 Funpak Aa Harimanada The Addams Family The Adventures of Batman and Robin Aerial Assault Aladdin Alex Kidd in Miracle World Alien 3 Alien Syndrome Andre Agassi Tennis Arcade Classics Arch Rivals Arena Ariel - The Little Mermaid Arliel - Crystal Densetsu Asterix and the Great Rescue Asterix and the Secret Mission Ax Battler A Legend of Golden Axe v1.5 Ax Battler A Legend of Golden Axe v2.4 Baku Baku Animal Barbie Super Model Bartman Meets Radioactive Man Batman Forever Batman Returns Batter Up Battleship Battletoads Beavis and Butt-head Berenstain Bears Camping Adventure Berlin no Kabe Bishoujo Senshi Sailor Moon S Bonkers Wax Up Bubble Bobble Bugs Bunny in Double Trouble Bust-A-Move Buster Ball Buster Fight Caesars Palace Captain America and The Avengers Casino Funpak Castle of Illusion Chakan Championship Hockey Chase H.Q. Game Gears were also manufactured at a time where capacitor problems were rampant across the electronics industry.
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An AC adaptor can be plugged into the system so that it runs off the mains, but this was not considered practical for consumers of the day. The system was also considered not to be very "portable" - it's bulky size means it does not fit in many pockets, and the power-draining backlight of the LCD screen (which cannot be turned off) meant Game Gears were unusable after a short period of time. Furthermore, the system gives off more heat than the Game Boy, often leading to "sweaty palms" after prolonged use. Unfortunately, due to technical limiations of the era, the Game Gear demands six AA batteries to be played on the go, of which the fluorescent backlight on the LCD screen will eat through in three to five hours (though a battery pack provides longer playtime). Game Gear games traditionally run at a smaller resolution too, although with a screen built similarily to televisions of the era, the Game Gear is fully capable of playing games in higher resolutions. Unlike the Mega Drive, however, the Game Gear is largely identical to the Master System, the major difference being a VDP capable of displaying palettes consisting of a wider variety of colors, and the playback of stereo sound. Similarly to the Sega Mega Drive, which at the time was Sega's main focus in the home console market, the Sega Game Gear is derived from the earlier Sega Master System.
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It is held lengthwise at the sides (preventing the cramping of hands which plagued Nintendo's system) and has a backlit, colour LCD screen, allowing for clearer and more vibrant visuals than its main rival. The Sega Game Gear is a "portable" device which was designed to address problems with Nintendo's Game Boy. In South Korea it is known as the Handy Gam*Boy (핸디겜보이).
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It is a full colour console and was Sega's first attempt to compete in the handheld games market (the second being the Sega Nomad - a handheld Sega Mega Drive). DESCRIPTION The Sega Game Gear (セガゲームギア) is a handheld video game console developed by Sega and released in late 1990 as a response to Nintendo's Game Boy handheld.